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How to play Cryptic Crossword
In a cryptic, every clue is a small riddle. It looks tough at first, but there are only a few tricks and they keep coming back. Learn the four used here and you'll be cracking clues — sometimes faster than in a regular crossword.
What's different from the classic
The grid, controls and helps are the same as in the Crossword: tap a square to pick a word, tap again to switch between across and down, type, and the level ends by itself once the whole grid is right. What changes is the clue. Instead of a plain definition, it contains a letter game that leads to the exact answer, nearly always paired with an ordinary definition of the same word. The number in brackets at the end is the answer's length.
How to read a clue
Almost every clue follows this shape:
Definition + indicator (anagram of, hidden in, read backwards…) + fodder in CAPITALS + (length)
The indicator tells you which operation to perform; the capitalised fodder is what you work on; the definition confirms the result. A few simpler clues come with the letter game alone and no definition — then the letter game by itself gives the answer.
The four letter games
1. Anagram
By far the most common type. Shuffle the capital letters until they make a word that matches the definition. The fodder is rarely a real word — it is just a jumble.
| Clue | Answer |
|---|---|
| Bring back: anagram of TEFHC (5) | FETCH |
| Space launcher: anagram of CORTEK (6) | ROCKET |
| Walk in the shallows: anagram of AWED (4) | WADE |
Tip: look for letter pairs that travel together. TEFHC has a single vowel and a C and an H — and CH so often ends English words that F-E-T-CH almost writes itself.
2. Hidden word
The answer sits inside the capitalised word, letter by letter and in order. The indicator is "hidden in".
| Clue | Answer |
|---|---|
| Flat land hidden in EXPLAIN (5) | EXPLAIN → PLAIN |
| Prison room, hidden in EXCELLENT (4) | EXCELLENT → CELL |
| Knight's title, hidden in DESIRE (3) | DESIRE → SIR |
How to find it: slide a "window" the length of the answer across the word, one letter at a time. In DESIRE, with three letters, there are only four windows: DES, ESI, SIR and IRE.
3. Read backwards
Read the fodder in reverse. The indicator is "read backwards".
| Clue | Answer |
|---|---|
| "NIART" read backwards (5) | TRAIN |
4. Odd letters
Take the 1st, 3rd, 5th letter and so on; the letters in even positions are padding.
| Clue | Answer |
|---|---|
| Odd letters of "CZARKDE" (4) | CZARKDE → CAKE |
This is the most mechanical type: just count. The fodder is always twice the answer's length minus one letter.
If you know British cryptics, you may miss charades and double definitions: the game's clues use these four letter games.
Cheat sheet
| If the clue says… | Do this |
|---|---|
| anagram of | Rearrange all the capital letters |
| hidden in | Find the whole answer inside the word, in order |
| read backwards | Read the fodder from end to start |
| odd letters of | Keep the 1st, 3rd, 5th… letter |
A worked example
Clue: "Night flier or club: anagram of ABT (3)". The indicator "anagram of" says shuffle A, B and T. The definition is "night flier or club". Three letters, both meanings: BAT. Now check the crossings: if the down word through the first square already has a B, you're done.
Notice the order that works best: letter game first, since it usually gives the exact answer; definition second, as confirmation.
Strategy and tips
- Find the indicator first. It is nearly always right next to the capitals and tells you which of the four types you're facing.
- Write the fodder down. Anagrams of six letters or more come out much faster on paper than in your head.
- Start with hidden words and odd letters. They're almost automatic and fill the grid with letters for the hard anagrams.
- Trust the length. The bracketed number is exactly the number of squares — no spaces or hyphens.
Common mistakes
- Solving from the definition alone. "Barking pet" has several answers; the letter game has only one.
- Grabbing one letter too many or too few for a hidden word. Count the squares first.
- Dropping a repeated letter in an anagram: TOTLA has two Ts, and so does TOTAL.
Difficulty and helps
Cryptics use the same four difficulties as the classic, with grids and words growing at each level; each difficulty starts at a slightly gentler point than its classic equivalent, because the clue is already a challenge. Check marks wrong letters in the grid and Reveal shows the letter in the selected square — signed in, you get free uses per level and can buy extras with coins. Cryptics are also the Tuesday daily challenge and work in team play and Versus.
FAQ
Are the English clues just translations?
No. The English cryptics are built from the English word list, with their own definitions and fodder.
Why do some clues have no definition?
When a word has no dedicated cryptic clue yet, the generator builds one from the letter game alone — reversal, odd letters or anagram. Those are the easy ones: enjoy them.
Does the number in brackets count spaces?
No. It is exactly the number of squares the answer takes in the grid.
Try the four tricks
Open the game, tap Cryptic Crossword and see how many clues you can crack with the letter game alone.